﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Lxzhu.OpenGL
{
    [Flags]
    public enum GlutDisplayMode
    {
        GLUT_RGB = 0,
        GLUT_RGBA = 0,
        GLUT_INDEX = 1,
        GLUT_SINGLE = 0,
        GLUT_DOUBLE = 2,
        GLUT_ACCUM = 4,
        GLUT_ALPHA = 8,
        GLUT_DEPTH = 16,
        GLUT_STENCIL = 32,
        GLUT_MULTISAMPLE = 128,
        GLUT_STEREO = 256,
        GLUT_LUMINANCE = 512
    }
    public enum GlutMouseButton
    {
        LEFT=0,
        MIDDLE=1,
        RIGHT=2
    }
    public enum GlutButtonState
    {
        DOWN=0,
        UP=1
    }
    public class GlutColorIndex
    {
        public const int Red = 0;
        public const int Green = 1;
        public const int Blue = 2;
    }
   
}
